Over the last few rounds, I’ve taken control of the northwestern quarter of the board, locking down the imposing Monument Island by setting up a stronghold right on top of its angelic bronze head (at least, that’s where I’d build a stronghold). I’m playing as the Founders, the blue team. The Founders and Vox Populi square off for control of Columbia. His name is Bioshock Infinite: The Siege of Columbia, and if we really follow this metaphor to its uncomfortable conclusion, then Plaid Hat Games is his mom. And that’s only counting direct licenses, not the hundreds of titles that draw inspiration from the digital take Christian Marcussen, for example, whose Clash of Cultures and Merchants & Marauders elevate Sid Meier imitation to an art form.īut it’s time for all of those games to step aside, because videogame-licensed boardgames have found their One True King. There are all sorts of examples: Civilization, Doom, Starcraft, Warcraft, Age of Empires III: Age of Discovery, Gears of War, the Resident Evil deckbuilder - crud, there’s even an okay version of Risk with a pasted-on Halo theme. In fact, videogame licenses generally seem to fare better than their television and movie counterparts.
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